Thursday, 24 April 2014
Final Animation
Lip Sync
Animatic - Inbetweening 1
Animatic - Key Poses
Sunday, 16 March 2014
Animation Scene
This is my finished scene for my animation, it is a basic office room, I could have spent more time improving this however i wanted to focus more on the animation itself. However I believe I have modelled enough to for people to understand the basic story between these characters.
Facial Expressions
Happy
Sad
Angry
Surprised/ Fear
Disgust
Here I have began to experiment with facial expressions using the Morpheus rig. I took my own pictures of me posing different expression's and used them as reference when moving the rigs facial features (Eyebrows, Lips)
Key Poses
11 Second Animation - Animatic
Saturday, 15 March 2014
Bouncing Ball
The second task set for us was to create a basic bouncing ball animation, this will help me understand the basic animation principals, allowing me to develop a sense of timing, weight and balance. Although I have had previous experience with animating with key frames in 3Ds Max, Maya provided new tools such as the graph editor which I was new to.
Now I need to animate the ball bouncing, to do this i must add 'key-frames' at the points where the ball changes direction. First of all I freeze transforms and then ensure that I have the first frame selected, hold Shift+W, if done correctly it should create a red felt on the time-slide which represents a key-frame.
Using the same process as before I have created a key-frame in frame 20 at the point i want the ball to stop and begin to fall. This is the same process with move, rotate and scale tools.
Again I created another key-frame of where I want the ball to bounce. I'll repeat this process over again to create another two more bounces, but reducing the amount it raises on each bounce.
History of Animation Presentation
The first task for this module is to split into groups of five and create a short-10 minute presentation on the history of CGI (Computer-Generated Imagery). Our group divided the topic into the different CGI film era's and I was set with the 90's.
In the early 90's CGI
technology allowed a major expansion
into film and TV production. The films in this decade that have been
recognised as being pioneering in their use of computer animation.
Terminator 2:
judgement day, released in 1991, first to have realistic human movements and
morphing effects on a CGI character. It was also the first to use a personal
computer for 3D effects on a blockbuster film.
Jurassic Park:
released in 1993, was the first film to create photo-realistic, CG dinosaurs.
Casper was released
in 1995, and it was the first CGI to be a lead character in a feature length
film.
6 months later, Pixar
released toy story, it was the first feature length film, made entirely with
CGI animation, this was particulary significant because it was a new way of
producing films.
Pixar later released
their 2nd movie, a bugs life in 1998, it was the first
wide-screen animated film.
The last film in this
decade is star wars, episode 1: the phantom menace. CGI was used throughout the movie, for
backgrounds, vehicles and environmental effects.
Several CG characters
stood alongside real actors in many shots of the movie, making them the first
CG 'supporting' cast members.
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